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 exploration process


Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

arXiv.org Artificial Intelligence

Figure 1: Overview of the proposed ToolEQA for Embodied Question Answering (EQA). ToolEQA enables to decompose questions into structured plans, reasoning to select tools, and invoke tools to explore and answer. ToolEQA achieves highest accuracy with fewer reasoning steps. Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without explicit thinking or planning, which limits their reasoning ability and results in excessive or inefficient exploration as well as ineffective responses. In this paper, we introduce T oolEQA, an agent that integrates external tools with multi-step reasoning, where external tools can provide more useful information for completing the task, helping the model derive better exploration directions in the next step of reasoning and thus obtaining additional effective information. This enables ToolEQA to generate more accurate responses with a shorter exploration distance. To enhance the model's ability for tool-usage and multi-step reasoning, we further design a novel EQA data generation pipeline that automatically Based on the pipeline, we collect the EQA-RT dataset that contains about 18K tasks, divided into a training set EQA-RT -Train, and two test sets EQA-RT -Seen (scenes overlapping with the training set) and EQA-RT -Unseen (novel scenes). Experiments on EQA-RT -Seen and EQA-RT -Unseen show that ToolEQA improves the success rate by 9.2 20.2% over state-of-the-art baselines, while outperforming the zero-shot ToolEQA by 10% in success rate.


ProSEA: Problem Solving via Exploration Agents

arXiv.org Artificial Intelligence

Large language models (LLMs) have empowered AI agents to tackle increasingly complex tasks. However, most existing agents remain limited to static planning and brittle interactions, falling short of true collaboration or adaptive reasoning. We introduce ProSEA, a modular, general-purpose multi-agent framework designed for iterative problem solving through exploration and plan evolution. ProSEA features a hierarchical architecture in which a Manager Agent orchestrates domain-specialized Expert Agents, decomposes tasks, and adaptively replans based on structured feedback from failed attempts. Unlike prior systems, ProSEA agents report not only success or failure but also detailed reasons for failure and newly discovered constraints, enabling dynamic plan refinement informed by exploratory traces. The framework operates autonomously but supports seamless integration with human collaborators when needed. Experiments on the challenging FinanceBench benchmark demonstrate that ProSEA, even without human feedback, outperforms state-of-the-art baselines and achieves robust performance across reasoning-heavy tasks. These results underscore ProSEA's potential as a foundation for more transparent, adaptive, and human-aligned AI agents.


Complex System Exploration with Interactive Human Guidance

arXiv.org Artificial Intelligence

The diversity of patterns that emerge from complex systems motivates their use for scientific or artistic purposes. When exploring these systems, the challenges faced are the size of the parameter space and the strongly non-linear mapping between parameters and emerging patterns. In addition, artists and scientists who explore complex systems do so with an expectation of particular patterns. Taking these expectations into account adds a new set of challenges, which the exploration process must address. We provide design choices and their implementation to address these challenges; enabling the maximization of the diversity of patterns discovered in the user's region of interest -- which we call the constrained diversity -- in a sample-efficient manner. The region of interest is expressed in the form of explicit constraints. These constraints are formulated by the user in a system-agnostic way, and their addition enables interactive system exploration leading to constrained diversity, while maintaining global diversity.


Biasing Frontier-Based Exploration with Saliency Areas

arXiv.org Artificial Intelligence

-- Autonomous exploration is a widely studied problem where a robot incrementally builds a map of a previously unknown environment. The robot selects the next locations to reach using an exploration strategy. T o do so, the robot has to balance between competing objectives, like exploring the entirety of the environment, while being as fast as possible. Most exploration strategies try to maximise the explored area to speed up exploration; however, they do not consider that parts of the environment are more important than others, as they lead to the discovery of large unknown areas. We propose a method that identifies saliency areas as those areas that are of high interest for exploration, by using saliency maps obtained from a neural network that, given the current map, implements a termination criterion to estimate whether the environment can be considered fully-explored or not. We use saliency areas to bias some widely used exploration strategies, showing, with an extensive experimental campaign, that this knowledge can significantly influence the behavior of the robot during exploration. Exploration, a widely studied problem within the field of autonomous mobile robotics, involves a robot building a map of an unknown environment by iteratively planning and executing a sequence of actions.


Relevance meets Diversity: A User-Centric Framework for Knowledge Exploration through Recommendations

arXiv.org Artificial Intelligence

Providing recommendations that are both relevant and diverse is a key consideration of modern recommender systems. Optimizing both of these measures presents a fundamental trade-off, as higher diversity typically comes at the cost of relevance, resulting in lower user engagement. Existing recommendation algorithms try to resolve this trade-off by combining the two measures, relevance and diversity, into one aim and then seeking recommendations that optimize the combined objective, for a given number of items to recommend. Traditional approaches, however, do not consider the user interaction with the recommended items. In this paper, we put the user at the central stage, and build on the interplay between relevance, diversity, and user behavior. In contrast to applications where the goal is solely to maximize engagement, we focus on scenarios aiming at maximizing the total amount of knowledge encountered by the user. We use diversity as a surrogate of the amount of knowledge obtained by the user while interacting with the system, and we seek to maximize diversity. We propose a probabilistic user-behavior model in which users keep interacting with the recommender system as long as they receive relevant recommendations, but they may stop if the relevance of the recommended items drops. Thus, for a recommender system to achieve a high-diversity measure, it will need to produce recommendations that are both relevant and diverse. Finally, we propose a novel recommendation strategy that combines relevance and diversity by a copula function. We conduct an extensive evaluation of the proposed methodology over multiple datasets, and we show that our strategy outperforms several state-of-the-art competitors. Our implementation is publicly available at https://github.com/EricaCoppolillo/EXPLORE.


HPHS: Hierarchical Planning based on Hybrid Frontier Sampling for Unknown Environments Exploration

arXiv.org Artificial Intelligence

Rapid sampling from the environment to acquire available frontier points and timely incorporating them into subsequent planning to reduce fragmented regions are critical to improve the efficiency of autonomous exploration. We propose HPHS, a fast and effective method for the autonomous exploration of unknown environments. In this work, we efficiently sample frontier points directly from the LiDAR data and the local map around the robot, while exploiting a hierarchical planning strategy to provide the robot with a global perspective. The hierarchical planning framework divides the updated environment into multiple subregions and arranges the order of access to them by considering the overall revenue of the global path. The combination of the hybrid frontier sampling method and hierarchical planning strategy reduces the complexity of the planning problem and mitigates the issue of region remnants during the exploration process. Detailed simulation and real-world experiments demonstrate the effectiveness and efficiency of our approach in various aspects. The source code will be released to benefit the further research.


Robotic Exploration through Semantic Topometric Mapping

arXiv.org Artificial Intelligence

In this article, we introduce a novel strategy for robotic exploration in unknown environments using a semantic topometric map. As it will be presented, the semantic topometric map is generated by segmenting the grid map of the currently explored parts of the environment into regions, such as intersections, pathways, dead-ends, and unexplored frontiers, which constitute the structural semantics of an environment. The proposed exploration strategy leverages metric information of the frontier, such as distance and angle to the frontier, similar to existing frameworks, with the key difference being the additional utilization of structural semantic information, such as properties of the intersections leading to frontiers. The algorithm for generating semantic topometric mapping utilized by the proposed method is lightweight, resulting in the method's online execution being both rapid and computationally efficient. Moreover, the proposed framework can be applied to both structured and unstructured indoor and outdoor environments, which enhances the versatility of the proposed exploration algorithm. We validate our exploration strategy and demonstrate the utility of structural semantics in exploration in two complex indoor environments by utilizing a Turtlebot3 as the robotic agent. Compared to traditional frontier-based methods, our findings indicate that the proposed approach leads to faster exploration and requires less computation time.


Estimating Map Completeness in Robot Exploration

arXiv.org Artificial Intelligence

Abstract-- In this paper, we propose a method that, given a partial grid map of an indoor environment built by an autonomous mobile robot, estimates the amount of the explored area represented in the map, as well as whether the uncovered part is still worth being explored or not. Our method is based on a deep convolutional neural network trained on data from partially explored environments with annotations derived from the knowledge of the entire map (which is not available when the network is used for inference). In exploration for map building, an autonomous mobile robot builds a representation, or map, of an initially unknown indoor environment by iteratively performing a sequence of steps [1]. First, the robot identifies a set of reachable candidate locations within the known portion of the environment represented by the current map. Usually, these candidate locations are at the boundaries, called frontiers, between known and unknown parts of the environment.


PPS-QMIX: Periodically Parameter Sharing for Accelerating Convergence of Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Training for multi-agent reinforcement learning(MARL) is a time-consuming process caused by distribution shift of each agent. One drawback is that strategy of each agent in MARL is independent but actually in cooperation. Thus, a vertical issue in multi-agent reinforcement learning is how to efficiently accelerate training process. To address this problem, current research has leveraged a centralized function(CF) across multiple agents to learn contribution of the team reward for each agent. However, CF based methods introduce joint error from other agents in estimation of value network. In so doing, inspired by federated learning, we propose three simple novel approaches called Average Periodically Parameter Sharing(A-PPS), Reward-Scalability Periodically Parameter Sharing(RS-PPS) and Partial Personalized Periodically Parameter Sharing(PP-PPS) mechanism to accelerate training of MARL. Agents share Q-value network periodically during the training process. Agents which has same identity adapt collected reward as scalability and update partial neural network during period to share different parameters. We apply our approaches in classical MARL method QMIX and evaluate our approaches on various tasks in StarCraft Multi-Agent Challenge(SMAC) environment. Performance of numerical experiments yield enormous enhancement, with an average improvement of 10\%-30\%, and enable to win tasks that QMIX cannot. Our code can be downloaded from https://github.com/ColaZhang22/PPS-QMIX


Stabilizing Value Function Approximation with the BFBP Algorithm

Neural Information Processing Systems

We address the problem of non-convergence of online reinforcement learning algorithms (e.g., Q learning and SARSA(A)) by adopt(cid:173) ing an incremental-batch approach that separates the exploration process from the function fitting process. Our BFBP (Batch Fit to Best Paths) algorithm alternates between an exploration phase (during which trajectories are generated to try to find fragments of the optimal policy) and a function fitting phase (during which a function approximator is fit to the best known paths from start states to terminal states). An advantage of this approach is that batch value-function fitting is a global process, which allows it to address the tradeoffs in function approximation that cannot be handled by local, online algorithms. This approach was pioneered by Boyan and Moore with their GROWSUPPORT and ROUT al(cid:173) gorithms. We show how to improve upon their work by applying a better exploration process and by enriching the function fitting procedure to incorporate Bellman error and advantage error mea(cid:173) sures into the objective function.